Classes & builds
Stat distribution and builds for each class.
10 guides
- Stat Distribution Gains by TribeLists what each point of Muscle, Nerve, Heart and Spirit gives for Naga/Kimnara, Ashura/Rakshasa, Yaksa/Gandarva and Deva/Garuda. Includes approximate ATK/DEF ratios, HP and TP per point, and weapon-specific Nerve scaling for bows and war-gloves. Ends with rules of thumb on which stat matters for each role.el.martinez
- Solid Nakayuda BuildA stat distribution suggestion for Nakayuda: max Heart to 120 first, then 3 Muscle / 2 Nerve per level, with Nerve taken for accuracy, avoid and critical hit. The replies add the author's clarifications (4 Muscle / 1 Nerve if your accessories are good, attack speed buff is worth it for basic attacks) and a chakra damage formula showing how Muscle multiplies weapon damage while Nerve does not scale as strongly.khclrnemr
- Karya: Pure Nerve BuildA one-line build recommendation for Karya from level 1 to 90: go pure Nerve, ignoring HP and TP. Replies add that a pure-Nerve Karya has very low HP but very high damage, and suggest putting Heart on charm and belt rather than more Nerve or evasion/accuracy.khclrnemr
- Banar Build Guide / Personal ExperienceA player's account of leveling a Naga to Banar, covering chakra point allocation (3 Muscle / 2 Heart after early equal split) and a skill-by-skill breakdown of attack, defense and support skills with which to max and which to leave at level 1 for prerequisites. Includes notes on skills like Stam and Bukampaa where leveling does not improve stun duration or chance, plus special mentions for situational skills. Later updated with a downloadable text file adding equipment and upgrade sections..exprience
- Solid Banar BuildA short stat allocation suggestion for Banar from level 1 to 90: pure stats with a 2 Heart to 3 Muscle ratio. The author claims this split is balanced and strong without sacrificing any stat. No skill allocation or gear details are given.khclrnemr
- Solid Abikara BuildA short stat allocation plan for Abikara: pure 120 Heart from level 1-90, then 2 Mental and 3 Nerve per level. Nerve is recommended for accuracy and avoidance against Karya and Druka.khclrnemr
- Solid Druka BuildA short stat-allocation plan for Druka: pure 120 Heart to level 90, then 4 Muscle / 1 Nerve per level. Explains that Nerve is taken for accuracy, evasion and critical hits on basic attacks, aiming at bleed/shock burst damage.khclrnemr
- Solid Vidya BuildA short stat suggestion for Vidya from level 1 to 90: go pure, maxing Heart first and then putting the rest into Nerve. The author frames it as a support role with heal, buffs, and elemental boost.khclrnemr
- Damage calculation based on Defense and Damage AbsorbPlayer testing of how Defense and Damage Absorption interact in Kathana, with the inferred formula FD = (ID - (DF x 0.27)) x (1 - DA) and the finding that absorption is applied after defense reduction. Includes the raw test numbers (144 DEF vs 390 DEF at 34% absorb) and a practical note that Defense is better against normal hits while absorption scales with big incoming damage. A follow-up message lists the exact gear and skills used to reach 34% DA.apx6291
- Solid Satya BuildA very short stat allocation suggestion for Satya from level 1 to 90: max Heart first, then put the remaining points into Nerve. The author notes the class is imbalanced as a tank. No skill, gear or gameplay details are given.khclrnemr
Questions from players
- Support Vidya build: stats and accessories2
- Stat build for Samabat24
- Battle FS/Vidya build check2
- Battle Satya (Muscle/Heart), is it viable?1
- Druka stat build: 100 base heart, rest muscle119
- Dull Weapon Yuda: pros, cons and stat build7
- Battle FS stat and skill build advice153
- Karya stat and item build advice2
- Hybrid Abikara stat distribution7